You Shouldn't Have Let Me In, 2024 – ★★★
Plays it straight, but the unintentional laughs steal the show. Way more entertaining than it probably meant to be.
Plays it straight, but the unintentional laughs steal the show. Way more entertaining than it probably meant to be.
Scrappy, sincere, and bursting with old-school charm—it’s the kind of earnest fantasy romp they just don’t make anymore.
A clear step forward in craft and confidence, but its vibe still kept me at a distance. Respect the vision, just not fully my lane.
Bleak, grimy, and gripping, it pulls you into its brutal world and refuses to let go. A moody medieval thriller that lingers.
A strong concept weighed down by predictability—once you see where it’s headed, there’s little left to discover.
Anchored by two powerhouse performances that elevate solid material into something gripping.
Drains all the tension and grit from the original, replacing it with bland scares and zero personality. A sequel no one needed.
A loud, messy mashup that never gels—wasted cast, wasted premise, and not a single joke that truly lands. Total whiff.
Cheap, chaotic, and gloriously ridiculous—pure early ’80s zombie madness that’s more fun than it has any right to be.
Feels like playing through a slick action game—level-by-level carnage with flashy set pieces. Not deep, but a whole lot of fun.
Taut and stripped-down, it delivers a lean dose of tension. Doesn’t eclipse the original, but stands strong on its own.
Starts with charm and energy, but slowly loses steam as it goes—what begins strong fades into something far less memorable.
Operatic gunfights, wild performances, and pure ’90s excess—an unapologetic blast that turns action into high art chaos.
A fresh historical backdrop gives this shark tale some bite. It doesn’t reinvent the genre, but the setting alone makes it worth a look.
Exactly the kind of ridiculous creature feature the title promises—goofy, bloody, and proudly dumb in all the right ways.